I worked remotely with Unreal Engine for Epic Games from 2017-2018 as a Graphic Designer. I worked primarily on Unreal Studio creating assets for their launch, however I also did design work for their Build events. Here are some examples of assets I created for Unreal Engine’s Build Paris 2018 event. I worked on the assets for all their Build events in Munich, Paris, Stockholm, London and Build Boeing (USA) from 2017-2018.
The Build events focus on the use of real-time technology across different industries and are a place for designers, engineers and forward thinkers to gather for presentations, demonstrations and discussion. As these events are focused in the tech world I gained inspiration from the concept of “glitch”. For there to be room for innovation in technology to grow, there are always sudden or temporary malfunctions that can arise.
It’s a common shared hindrance cross-industry and I thought it to be a playful way to treat the type and tie together the attending industries as well as to create cohesiveness amongst the variety of industry speaker imagery that needed to be used for the event.